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Published January 27, 2020

This isn’t the biggest of news, but I thought I’d share this tidbit for those interested in dungeon crawlers. What was once known as Torchlight Frontiers has been renamed to Torchlight III. Why? Apparently this game has been in alpha for some time. Due to the feedback, they’ve received from the community they figured it’d be best to rebrand. That’s not all that’s changing though.

According to their official blog post, the game will no longer be a free to play title. Instead, they’ve opted to change it to a more traditional “premium” game. Now does that mean $60? I’m not sure because no price point was specified as of yet. Here are some other changes coming to Torchlight 3

  • The game now follows the classic Act structure from previous titles. Players start at the Imperial Outpost besieged by goblin hordes. They then follow the trail of nether corruption into lands overtaken by Hyvid and finally reach the [redacted] Peaks and their cavernous underplaces ruled by the electrifying [redacted]
  • Horizontal progression has been removed, so all Frontier-specific levels, gear stats, and scaling has been removed as well. We are returning our progression systems to better work in tandem with this.
  • Most zones are now private by default to give a better play experience. Players can still meet each other in public town levels and form parties to play together in instanced combat zones.
  • When creating your character, you can now select Online or Offline Mode. Characters made in Offline Mode do not require an internet connection to play, but will also not be able to participate in multiplayer games.
  • We have removed the in-game real-money store.

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