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Published November 20, 2015

Season passes, DLC & microtransactions are a hot topic in gaming these days. A lot of gamers have awoken from their slumber & are starting to notice the trend of leaving content off the disc to charge more for it later. I’m hoping it sparks a movement of boycotts. I don’t know about you, but I’m not paying $50 for Star Wars Season Pass.

That’s the gamers perspective, though. How do developers and publishers feel about this all? We know how one does & he’s a former member of the well-respected studio Naughty Dog. According to our source

““Microtransactions tend to get a sort of negative connotation in the games industry,” former Naughty Dog community strategist Eric Monacelli said to MCV as part of a bigger interview about Uncharted 4: A Thief’s End. “But if it’s good enough content and you want to pay for it, why not pay for it? That’s what it comes down to.”

I agree that people should pay for great content, but the issue is most these microtransactions and DLC aren’t. These devs are charging for alternate costumes and “exclusive” pistols that should just be unlockable through gameplay. The only DLC I ever played that made me think I got my money’s worth are Lair Of The Shadow Broker and Infamous Second Son’s DLC where you got to play as the purple haired girl. Those were awesome but so rare.

Naughty Dog put cosmetic microtransactions in The Last Of Us’s multiplayer, and nobody talked about it. Do You call that good content? Hold this L.

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