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Published December 3, 2018

    Dragon Ball FighterZ was the biggest game at EVO 2018 this summer. Naturally, that led to a resurgence in popularity for the game. So for those you still keeping up with the game you’ll be happy to know that an update recently dropped for the game. A bunch of tweaks and balances were made to the game in general and characters. Full patch notes below thanks to our informant.


    COMMON SYSTEM

    SUPER DASH:

    • Fixed an issue where game behavior changes by being at left or right side.
    • Fixed an issue when Super Dash does not end immediately when cancelling an opponent’s move.
    • Fixed an issue, where Super Dash charges upwards when the opponent uses Vanish at the same timing.

    SUPER DASH, Z CHANGE, GUARD CANCEL CHANGE:

    • Fixed an issue where if the player hits the opponent near the ground, they will immediately land on the ground.

    Z CHANGE, GUARD CANCEL CHANGE:

    • When used against an opponent guarding, the hit stun value has been changed to match the same as when using Super Dash.

    GUARD CANCEL CHANGE:

    • Increased recovery timing while receiving hits, making it difficult for follow-up attacks.
    • Increased the stun time.
    • The camera will trigger effect animation after a combo hit.

    Dragon Ball:

    • Players will now be able to view the amount of active DRAGON BALLs during cut scenes in the match.

    Mid-air Dragon Rush:

    • Added mid-air attack attributes.

    Z Assist:

    • After guarding or after receiving damage and not being able to use Z Change, players will now also be unable to use Z Assist.

    Ground Dash:

    • Players will now be able to perform Special Moves at the beginning of Ground Dash

    Vanish:

    • Fixed an issue where if the player uses Z Change against an opponent that uses Vanish at the same time, the character joining the fight will attack an empty area.

    Input Special Move:

    • Adjusted so that Z Reflect will not be prioritized over inputting Special Move commands after Guarding.

    GAMEPLAY

    GOKU (SUPER SAIYAN):

    • Ground Dragon Flash Fist (Light, Medium): removed mid-air attack attributes. To avoid being countered by crouching heavy attack.

    VEGETA (SUPER SAIYAN):

    • Jump ↓ Heavy Attack: the movement of this attack will now connect more easily when the opponent is horizontally aligned with the player.

    PICCOLO:

    • Z Assist: Adjusted so that the blast effects will not disappear while Piccolo is still within the screen frame
    • Ground Special Demon Slicer (Light): Adjusted so that players will be able to follow-up with a Super Attack or Vanish when the move connects with the opponent and bounces on the ground.
    • Mid-air Special Demon Slicer (Light, Heavy): This move now has a faster trigger rate. Fixed the falling speed after executing this move and increased the stun time for opponents affected by this skill.
    • Demon Shocker: Extended hitbox. Adjusted hit effect. Enabled to trigger Super Dash or Z Change when the move hits.
    • Demon Shocker (diagonally): This move will now have a faster trigger rate.
    • Crouching Unique Attack: This move will now have a faster trigger rate. The hitbox of this attack has also been increased.

    GOHAN (TEEN):

    • Standing Light Attack, Follow-up 1: Increased the attack’s reach and effect. Added a landing recovery frame. This skill can now be executed before landing on the ground.
    • Standing Light Attack, Follow-up 2: Changed the movement and effect of the skill. This attack will now switch positions with your opponent when it connects. Added a landing recovery frame and mid-air attack attribute
    • Crouching Unique Attack, Jump↓ Unique Attack: Fixed an issue where the Ki Blast’s lower section doesn’t explode on impact when used against Android 18’s barrier.

    FRIEZA:

    • You must die by my hand!: This move can now be executable while knocked down and or after receiving several attacks. This move will now have a slower trigger rate but increased damage.
    • Death Saucer: Adjusted the hit effect when the disk returns to the screen, adding a sliding knockdown effect.
    • Standing Light Attack, Follow-up 2: Fixed an issue where the attack animation becomes buggy when hit in a specific position.

    CAPTAIN GINYU:

    • Standing Light Attack, Follow-up 1: This move will now trigger at a faster rate.
    • Standing Light Attack, Follow-up 2: Enabled Unique Attack with Z Combo

    TRUNKS:

    • Ground Shining Slash (Light, Heavy): Removed mid-air attack attributes. To avoid being countered by crouching heavy attack.
    • Heat Dome Attack: The hitbox for this attack has been increased.

    CELL:

    • Crouching Unique Attack: The hitbox on the first-contact for this attack has been increased. When hit, the knock-back effect of the opponent has been changed.

    ANDROID 18:

    • Barrier: this barrier will now be able to protect allies’ Z Assist
    • Z Assist, Mid-air support attack (Unique): the support area of this skill has been increased.

    GOTENKS:

    • Crouching Heavy Attack: The hitbox of this skill has been increased when the attack is aimed downward.
    • Charging Ultra Volleyball: The player will now be unable to perform any actions until they land on the ground after executing this move.
    • Galactic Donuts: Fixed and issue where the game bugs out when the move hits the opponent’s assist.

    KRILLIN:

    • Afterimage: Increased the stun time.
    • Solar Flare: Reduced recovery frame on whiff and when guarded.
    • Jump ↓ Unique Attack: Fixed an issue where the Ki Blast’s lower section doesn’t explode on impact when used against Android 18’s barrier.

    KID BUU:

    • Ground Mystic Ball Attack (Light): This move now has a slower trigger rate.
    • Pearl Flash: Increased the stun time while falling. When used, it will now be harder to go behind the opponent.

    MAJIN BUU:

    • Standing Medium Attack: Reduced hit stun.
    • Standing Heavy Attack: This move now has a faster trigger rate, an increased speed and an increased upward hitbox.

    NAPPA:

    • Saibaman (Light, Medium): The recovery rate while using this skill has reduced.
    • Too bad: The 2nd hit of this move now has a faster trigger rate.

    ANDROID 16:

    • Hell Flash: Fixed an issue where the final hit of the Hell Flash is blocked, when triggered with an Ultimate Z Change at specific positions.
    • Hell Flash: The distance between the player and the opponent after using this skill has been increased.
    • Z Assist: When used against an opponent, their guard recovery rate has now been reduced.
    • Hell Heat: This skill will now hit multiple times.
    • Hell Heat (Long distance version): Changed to trigger the move quicker and changed recovery frame shorter on whiff.

    YAMCHA:

    • Wolf Fang Fist, Gale Claws
    • Wolf Fang Fist, Reverse Wolf Fang Fist, Neo Wolf Fang Fist, Wolf Fang Fist: Pack Attack, Wolf Fang Fist: Finisher: This move-set is now made easier to use against an opponent mid-air.

    TIEN:

    • Crane Strike: Reduced landing recovery frame.
    • Neo Tri-Beam: Increased damage for the first initial hit, as well as adjusted damage allocation.

    GOHAN (ADULT):

    • Potential Unleashed (Heavy + Unique): Adjusted so that damage increases by holding the button
    • Standing Heavy Attack: Extended hit stun on guard.
    • Crouching Heavy Attack: Reduced the movement distance when using this attack.
    • Bros. Kamehameha: Fixed an issue where the opponent appears during the skill cut-scene

    HIT:

    • Realized Power: Adjusted so that the skill can more easily connect with Ultimate Z Change. Adjusted the hit animation, so that it doesn’t disturb the skill cut-scene anymore.
    • Ground Realized Power: The upward hitbox for this move has been increased
    • Mid-air Realized Power: The opponent now falls to the ground when hit by this move.
    • I keep improving: Fixed an issue where Z Change is available along with Meteor Attack after the move hits.

    GOKU (SSGSS):

    • Super God Shock Flash (Medium, Heavy): The player will teleport before attacking. This move now has a slower trigger rate.
    • Divine Void Strike (Light, Medium): Made the timing to repel Ki Blast faster.

    VEGETA (SSGSS):

    • Jump ↓ Heavy Attack: This move will now be easier to land on opponents horizontally.
    • On a scale of one to ten, I’ll give you a three!: Made the timing to repel Ki Blast faster.

    BEERUS:

    • God of Destruction’s Rampage: Changed to trigger the move quicker and adjusted the movement speed.
    • Sphere of Destruction: Changed to trigger the move quicker and made all recovery frames shorter.
    • God of Destruction’s Wrath: Changed to trigger the move quicker. Added super armor in the middle of movement.
    • God of Destruction’s Judgment: Reduced recovery frame after the move hits.

    GOKU BLACK:

    • God Slicer Dance: Increased damage.
    • Holy Light Grenade: Adjusted the hit effect of the final hit, and made easier to connect with Ultimate Z Change

    ANDROID 21:

    • Standing Medium Attack: Reduced hit stun.
    • Barrier: Now enable to protect allies’ Z Assist.
    • Excellent Full Course: reduced recovery frame after the move hits. Adjusted opponent’s knock back.

    BARDOCK:

    • Revenge Assault: Increased the recovery time after hitting the opponent, and increased the distance of the player from the opponent after executing the skill.
    • Raging Meteor: Increased the stun time on the opponent on the final hit.

    BROLY:

    • Crouching Heavy Attack: The downward hitbox for this move has been increased.
    • All Special Moves: The armor invincibility buff now has a faster trigger rate.

    VEJITO (SSGSS):

    • Jump ↓ Heavy Attack: Players will now be able to cancel the move by jumping.
    • Omega Finishing Blow: Increased minimum damage.

    ZAMASU (FUSED):

    • Standing Medium Attack: Increased the movement speed for this attack.
    • Divine Order: Made it easier to perform a follow-up with Eternal Justice after the move hits.
    • Lightning of Absolution: Fixed an issue where the effect does not appear properly when the move hits in high attitude.

    GOKU:

    • Kaioken (Additional Unique Attack, ↓ Additional Unique Attack): This move now has a faster trigger rate.
    • Kaioken (Additional Medium Attack): The player is now invincible while spinning.
    • Kaioken: Increased early input for additional attacks when the screen turns dark.

    VEGETA:

    • Crouching Unique Attack, Jump↓ Unique Attack: Reduced the character’s recovery frame.
    • Jump ↓ Heavy Attack: Reduced recovery frame. Reduced movement speed and attack continuation time.

    ANDROID 17:

    • End game: Fixed an issue where the skill’s effects aren’t shown properly at certain times.

    COOLER:

    • Death Drop: Fixed an issue where the camera becomes abnormal during the K.O cut-scene.
    • Z Assist: Fixed an issue where returning as Cooler from Z Assist, the opponent becomes unmovable from Cooler’s push.
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